Final Fantasy Hair
24/02/2009
As I researched how people go by modelling hair, I stumbled upon an interesting article written about the Final Fantasy models. Turns out, Final Fantasy hair was made out of polygons. Yep, you heard me, polygons. According to the person interviewed, polygons are easier to animate with and that it requires less render time than regular particles. I’ve tried it and it’s true. Polygons render faster than particles no matter which 3D program/renderer you choose.
Here’s the article that I found on the web:
So guess which way am I going for to create my character’s hair? Yep, polygons!
3 Comments
leave one →

hi,..Do you know how to make hair like final fantasy in 3ds max..
I’m sorry, no. But they work similarly with whichever 3D program you use… Here’s one tutorial that I’ve found that’s really helpful: http://www.poopinmymouth.com/process/hair_tutorial/hair_01.htm
They all work the same. You just need to make a variety of textures instead of the one he/she used in this tutorial. Also, you might want to add a specular layer so it “shines”.
Hope that helps.
I may put up a tutorial soon. Keep checking my site for future updates!
They use MAYA!! wow! <3